# How to Play Part 2: Hit Chance and Focus Point Dice Roll

## How to Play Part 2: Hit Chance and Focus Point Dice Roll

Hit Chance and Focus Point Roll

===================

When performing an Action, the first thing you need to know is whether the action missed or not. There's no point knowing how much damage an attack could have done if it completely missed its target. The Hit Chance and Focus Point Dice Roll determines whether an action hit i.e. didn't miss and whether it hit a focus point, a sweet spot that opened up in the middle of events where actions would have extra effect.

There are 3 Dices Dx36, Dx6 and Dx1. All three dice are rolled together and the values shown are added up. In total the values range from 0-215 and the chances of each value is evenly spread.

The 6 values of the Dx36 are

The 6 values of the Dx6 are

The 6 values of the Dx1 are

They are rolled only once so the value is used for both the hit chance roll and the focus point roll together

Hit Chance Roll

=========

This is the chance a move lands at all. Awareness and Strength increase the chances of hitting a target and Agility and Stealth reduces your chances of being hit.

First take the value of the target's Agility stat and multiply it by 18. This is the target's Agility Evasiveness.

Then take the value of the target's Stealth stat and multiply it by 18. This is the target's Stealth Evasiveness.

Then take the value of the attacker's Awareness stat and multiply it by 18. This is the attacker's Accuracy.

Then take the value of the attacker's Strength stat and multiply it by 18. This is the attacker's Range.

Add the Agility Evasiveness and Stealth Evasiveness together to get the Total Evasiveness.

Add the Accuracy and Range together to get the Total Seeker Skill.

Half the Total Seeker Skill to get the Halved Seeker Skill.

Take the Total Evasiveness and subtract the Halved Seeker Skill and you have the Total Miss Chance.

If the Total Miss Chance is 0 or less then it is a guaranteed hit.

If the Total Miss Chance is 216 or more and it is a guaranteed miss.

If the Total Miss Chance is any other value, the dice value must be a number higher than the Total Miss Chance to land a hit.

The maths can be written like this.

Agility x 18 = Agility Evasiveness

Stealth x 18 = Stealth Evasiveness

Awareness x 18 = Accuracy

Strength x 18 = Range

Agility Evasiveness + Stealth Evasiveness = Total Evasiveness

Accuracy + Range = Total Seeker Skill

Total Seeker Skill / 2 = Halved Seeker Skill

Total Evasiveness - Halved Seeker Skill = Total Miss Chance

Dodging

=====

Dodging doubles the Agility Evasiveness of the character. This means that dodging characters are much harder to hit.

Focus Point Roll

==========

This is the chance of a character hitting a focus point.

If a focus point is hit the Total Active Power in the Action Turn will be 150% or 1.5 times that of what it was originally.

The math for Focus Points is easy.

First take the Total Miss Chance from earlier and half it to get the Halved Miss Chance.

Then add 162 to the Halved Miss Chance and you will have the Focus Point Miss Chance.

If the Focus Point Miss Chance is 216 or more the focus point has been missed.

If the Focus Point Miss Chance is any other value, the dice value must be a number higher than the Focus Point Miss Chance to hit a focus point.

The maths can be written like this.

Total Miss Chance / 2 = Halved Miss Chance

Halved Miss Chance + 162 = Focus Point Miss Chance

Example

=====

Let's say there were 2 fairly standard Gen soldiers and they got into an argument. Let's call them Hans and Olga for simplicity's sake. Let's say Olga goes on the attack first.

Both have 4 points in Agility.

Both have 3 points in Stealth.

Both have 3 points in Awareness.

4 x 18 = 72 so 4 points of Agility is 72 Agility Evasiveness.

3 x 18 = 54 so 3 points of Stealth is 54 Stealth Evasiveness.

3 x 18 = 54 so 3 points of Awareness is 54 Accuracy.

72 + 54 = 126

So..

72 points of Agility Evasiveness + 54 points of Stealth Evasiveness = 126 points of Total Evasiveness

Then..

126 - 54 = 72

So..

126 points of Total Evasiveness - 54 points of Accuracy = 72 points of Total Miss Chance

Therefore..

Olga has to roll 73 or higher to hit Hans

Also..

72 / 2 = 36

So..

Half of 72 points of Total Miss Chance = 36 points of Halved Miss Chance

Then..

36 + 162 = 192

So..

36 points of Halved Miss Chance + 162 = 192 points of Focus Point Miss Chance

Therefore..

Olga has to roll 193 or higher to hit a focus point

In conclusion..

If Olga rolls a 72 or lower she will miss Hans entirely, dealing no damage

If Olga rolls a number from 73 to 192 she will hit Hans but miss the focus point, dealing a normal amount of damage

If Olga rolls a 193 or higher she will hit Hans and the focus point, dealing 1.5 times the normal amount of damage

===================

When performing an Action, the first thing you need to know is whether the action missed or not. There's no point knowing how much damage an attack could have done if it completely missed its target. The Hit Chance and Focus Point Dice Roll determines whether an action hit i.e. didn't miss and whether it hit a focus point, a sweet spot that opened up in the middle of events where actions would have extra effect.

There are 3 Dices Dx36, Dx6 and Dx1. All three dice are rolled together and the values shown are added up. In total the values range from 0-215 and the chances of each value is evenly spread.

The 6 values of the Dx36 are

The 6 values of the Dx6 are

The 6 values of the Dx1 are

They are rolled only once so the value is used for both the hit chance roll and the focus point roll together

Hit Chance Roll

=========

This is the chance a move lands at all. Awareness and Strength increase the chances of hitting a target and Agility and Stealth reduces your chances of being hit.

First take the value of the target's Agility stat and multiply it by 18. This is the target's Agility Evasiveness.

Then take the value of the target's Stealth stat and multiply it by 18. This is the target's Stealth Evasiveness.

Then take the value of the attacker's Awareness stat and multiply it by 18. This is the attacker's Accuracy.

Then take the value of the attacker's Strength stat and multiply it by 18. This is the attacker's Range.

Add the Agility Evasiveness and Stealth Evasiveness together to get the Total Evasiveness.

Add the Accuracy and Range together to get the Total Seeker Skill.

Half the Total Seeker Skill to get the Halved Seeker Skill.

Take the Total Evasiveness and subtract the Halved Seeker Skill and you have the Total Miss Chance.

If the Total Miss Chance is 0 or less then it is a guaranteed hit.

If the Total Miss Chance is 216 or more and it is a guaranteed miss.

If the Total Miss Chance is any other value, the dice value must be a number higher than the Total Miss Chance to land a hit.

The maths can be written like this.

Agility x 18 = Agility Evasiveness

Stealth x 18 = Stealth Evasiveness

Awareness x 18 = Accuracy

Strength x 18 = Range

Agility Evasiveness + Stealth Evasiveness = Total Evasiveness

Accuracy + Range = Total Seeker Skill

Total Seeker Skill / 2 = Halved Seeker Skill

Total Evasiveness - Halved Seeker Skill = Total Miss Chance

Dodging

=====

Dodging doubles the Agility Evasiveness of the character. This means that dodging characters are much harder to hit.

Focus Point Roll

==========

This is the chance of a character hitting a focus point.

If a focus point is hit the Total Active Power in the Action Turn will be 150% or 1.5 times that of what it was originally.

The math for Focus Points is easy.

First take the Total Miss Chance from earlier and half it to get the Halved Miss Chance.

Then add 162 to the Halved Miss Chance and you will have the Focus Point Miss Chance.

If the Focus Point Miss Chance is 216 or more the focus point has been missed.

If the Focus Point Miss Chance is any other value, the dice value must be a number higher than the Focus Point Miss Chance to hit a focus point.

The maths can be written like this.

Total Miss Chance / 2 = Halved Miss Chance

Halved Miss Chance + 162 = Focus Point Miss Chance

Example

=====

Let's say there were 2 fairly standard Gen soldiers and they got into an argument. Let's call them Hans and Olga for simplicity's sake. Let's say Olga goes on the attack first.

Both have 4 points in Agility.

Both have 3 points in Stealth.

Both have 3 points in Awareness.

4 x 18 = 72 so 4 points of Agility is 72 Agility Evasiveness.

3 x 18 = 54 so 3 points of Stealth is 54 Stealth Evasiveness.

3 x 18 = 54 so 3 points of Awareness is 54 Accuracy.

72 + 54 = 126

So..

72 points of Agility Evasiveness + 54 points of Stealth Evasiveness = 126 points of Total Evasiveness

Then..

126 - 54 = 72

So..

126 points of Total Evasiveness - 54 points of Accuracy = 72 points of Total Miss Chance

Therefore..

Olga has to roll 73 or higher to hit Hans

Also..

72 / 2 = 36

So..

Half of 72 points of Total Miss Chance = 36 points of Halved Miss Chance

Then..

36 + 162 = 192

So..

36 points of Halved Miss Chance + 162 = 192 points of Focus Point Miss Chance

Therefore..

Olga has to roll 193 or higher to hit a focus point

In conclusion..

If Olga rolls a 72 or lower she will miss Hans entirely, dealing no damage

If Olga rolls a number from 73 to 192 she will hit Hans but miss the focus point, dealing a normal amount of damage

If Olga rolls a 193 or higher she will hit Hans and the focus point, dealing 1.5 times the normal amount of damage

Last edited by Jay'98 on Fri May 13, 2016 3:56 pm; edited 2 times in total

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