Registration Information

Items marked with a * are required.

Weak
Normal
Strong

Personalized profile

Life * :

Your character's Life value represents the state of their well-being. By default it is 216 but it will drop when they are hit. If it reaches zero the character will die and respawn at the nearest temple.
Tool Material * :

The Material your Tool is made out of determines its Active (A) and Passive (P) Fhiz (F) and Maji (M) stats. In Weapons Active stats are Attack Potential and Passive stats are Defense Potential.
Boxer Class * :
 / 6
Boxer Class is the mastery of close quarters combat. Swords, Axes, Staffs, Hammers, Flails, Punches, Kicks and Grappling are the main focus of this art.
Caster Class * :
 / 6
Caster Class is the mastery of throwing things in a parabola. Throwing Axes, Fragmenting Grenades, Throwing Darts and Tactical Grenades are the main focus of this art.
Marksman Class * :
 / 6
Marksman Class is the mastery of projecting things in a straight line. Throwing Disks, Bows, Guns, Slings, Slingshots and Blowpipes are the main focus of this art.
Trapper Class * :
 / 6
Trapper Class is the mastery of placing traps. Biting Traps, Crushing Traps, Swatting Traps, Launch Traps, Mines, Binds, Glue and Nets are the main focus of this art.
Smith Class * :
 / 6
Smith Class is the mastery of crafting. At low levels it can craft fine items or upgrade items you have, at high levels it can boost and drain health and stats and sabotage, dismantle, repair and build things on the battlefield.
Merchant Class * :
 / 6
Merchant Class is the mastery of trading. At low levels it can get good deals in shops or rewards from missions, at high levels items in the battlefield can be exchanged.
Agility * :
 / 6
Agility governs the character's attack rate, charging speed, evasiveness, dodging skill, movement speed and general mobility. Personality-wise Agile characters tend to be rather quick.
Strength * :
 / 6
Strength governs the character's attack strength, attack range, endurance, blocking skill, encumbrance and general force. Personality-wise Strong characters tend to be rather proud.
Awareness * :
 / 6
Awareness governs the character's hit chance via aim, focus point hit chance, threat awareness, tracking skill, deception perception and general sensing ability. Personality-wise Aware characters tend to be rather perceptive.
Stealth * :
 / 6
Stealth skill governs a character's miss chance via aim, focus point miss chance, surprise attack skill, sniping skill, deception ability and general hiding ability. Personality-wise Stealthy characters tend to be rather cautious.
Intellect * :
 / 6
Intellect governs a character's skill learning speed, skill learning capacity, tactical ability, advanced skill success, reasoning skill, puzzle solving and general wisdom. Personality-wise Intellectual characters tend to be rather knowledgeable.
Empathy * :
 / 6
Empathy governs a character's persuasion skill, manipulation awareness, manipulation hiding skill, suggestion skill, teaching skill, pet care ability, dialogue control and general favor. Personality-wise Social characters tend to be rather emotional.
Fhiz Medium * :
 / 6
The Fhiz Medium is the use of non-device items. Device items are things like Moving Blades, Timed Grenades, Automatic Firearms and Proximity Traps.
Maji Medium * :
 / 6
The Maji Medium is the use of magic Energy, magical Devices or Enchanted items. Magic creates and controls structures and fluids made of Elements.
Meka Medium * :
 / 6
The Meka Medium is the use of mechanical devices. Mechanical devices are things like computers, machines and robots.
Urga Medium * :
 / 6
The Urga Medium is the use of organic devices. Organic devices are things like animals and plants.